Control Resonant Lets Players Rewrite Combat's Rules Mid-Fight

Remedy's PS5 sequel, out September 24, lets players slide eight combat variables, from enemy aggression to power recovery, without losing trophies.
- Eight sliders adjust aggression, dodge window, projectile speed, damage, falter speed and power recovery.
- New this game: One-Hit Falters joins One-Hit Kills and a full Immortality option.
- Remedy drops every settings restriction on trophies, letting players toggle Assist Mode anytime, mid-run.
Why it matters: Difficulty stops being a badge of honor once the player, not the studio, decides its price.